End Time
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Echo of Sylvanas - Stay out of purple stuff on the ground. When phase 2 comes, kill the ghoul everyone's DPSing and then run over its corpse and away from Sylvanas.
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Echo of Tyrande - Interrupt Stardust and blow your cooldowns at 30%. If you're ranged, don't get close to her, and if she turns to face you, move away.
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Echo of Jaina - Avoid big white blades that pop out of the ground. If you see a fire ember on the ground, stand IN it to keep it from damaging the whole group.
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Echo of Baine - Throw his totems back at him. If he stomps an island that you're on, swim to a new one quickly.
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Murozond - Stay out of big golden circles, stay out from in front of him, stay away from behind him, and pop your cooldowns whenever time resets.
Well of Eternity
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Peroth'arn - Stay out of green stuff on the ground, and don't let the eyes get close to you when you're stealthed.
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Queen Azshara - Kill the puppet strings on Mind-Controlled players as quickly as possible, and avoid bad stuff on the ground. You HAVE to interrupt Azshara's Total Obedience ability.
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Captain Varo'then and Mannoroth - Stay out of bad stuff, focus on Mannoroth once Varo'then's dead, and keep adds off your healer and Tyrande.
Hour of Twilight
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Arcurion - Interrupt Hand of Frost, kill Ice Tombs, and stay out of bad.
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Asira Dawnslayer - Stay out of Smoke Bomb and on top of the light circles left by Thrall's totems. If you're a caster or healer, try to keep the tank or Thrall standing between yourself and Asira.
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Archbishop Benedictus - Spread out, dispel Righteous Shear/Twilight Shear, interrupt Smite/Twilight Blast, and stay out of waves.
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